ARK: Survival Evolved will undergo some interesting events, including Extinction Chronicles IV Next Week, Developer Diaries, and Upcoming Server Maintenance. Among of them, Extinction Chronicles IV will be the most outstanding one which will be introduced on all platforms on September 18th. Like always, the survivors can wait for checking out brand new tek dinosaur, new Explorer Notes, an awesome new cosmetic, advanced level cap, as well as some special colored dinosaurs on all ARKs.
Are you excited to explore the diary entry of this week? This is the diaries brought to you by Lead Programmer named Chris Willoughby. He will tell you about the process of creating gameplay mechanics for Extinction. Below here is the verbatim of Chris Willoughby.
“Hello Survivors! Today, I’d like to talk today about what goes into designing and building new gameplay mechanics. For brevity, I’ll focus on the Scout, a creature that we’ve revealed as part of our upcoming Extinction expansion.
When we approach designing gameplay mechanics we start by brainstorming interesting ideas that would make a compelling addition to our sandbox. The Scout started as a desire for the ability to fly around the battlefield with a drone. We have several members of the team who enjoy flying drones, so collectively we fell in love with the idea of remote piloting early. We also had another gameplay mechanic that we were interested in that finds its origins in another franchise – the ability to tag enemies to reveal them to your allies. This idea was also high on our list, and through further brainstorming, we found it was a natural fit for the Scout, so they came together in the brainstorming phase.
From there we seek to match those abilities up with concepts that fit well into the world we’re building. This one was pretty easy. We knew that we were building a futuristic city for Extinction, and immediately we latched onto the idea of some kind of automated security force that patrols it. It took several more sessions to land on the idea of the interplay between Scouts and Enforcers, and the way that the Scout is deployed, but we’re happy with where it landed.
Next, we’ll build the mechanic and iterate numerous times, using multiple weekly gameplay review sessions to nail the fine details. The Scout was deployable from a grenade and had remote viewing baked in pretty early on. Originally it’s tagging mechanism was a projectile that it fired. This was very difficult to use, so we switched to more of a raygun. The tags originally lasted a very short time, so they weren’t very useful. We’ve since upped the time that they last – making the Scout a key target for the other team to take out. In addition, we didn’t originally allow the tagging of allies, but this slotted in naturally as a way to give a more complete view of the battlefield.
Finally, we turn our experienced set of player testers loose to hammer on the mechanics until they fit well. This process is underway for the Scout and for Extinction as a whole as I write this. We’ve got nearly all of the mechanics playable and we’re iterating on the roles that they play individually and collectively within Extinction and within the larger game. As such, the abilities described above represent a snapshot of where they are as I’m writing this. These can and likely will change before launch! This is part of the reason that often times when we talk about something early on it doesn’t match up with what the final product becomes. However this iteration process is necessary to deliver the best playing experience that we can.
Thanks for reading, survivors!”
Forthcoming Server Maintenance
The APKpocalypse servers will be merged into one group on Wednesday, September 12th at 12 PM EST. All players on the servers need to note that throughout the course of this process, they shouldn’t upload any items or creatures into the Obelisk, or else they will be lost. For that reason, all of them are highly recommended that they should download anything in their clouds to make sure that nothing will be lost before Wednesday.
For more updates with this server process, you can follow the development team on Twitter.
Mod Community Updates
Are you ready for the ARK Modding contest? It is now in full action and there have been lots of good entries. The period of time for submission will be open until Saturday, October 6th, so you should make the mods much better and get ready to earn yourself some fun. After that, the voting phase will begin! All the mods in the contest will be posted publicly. Players can give them a try and vote on the ones that they like.
Some tutorial bounty claims for the chat commands and map optimizations have been sent directly to the development team. A lot of brand new bounties were attached to the board, and the players can claim them now.
Some new tutorial requests are in the demand too. You should check the list shown in the form for learning if the request is already available or not. The new bounties are selected based on the need which can be counted if the form is submitted by everyone utilizing one of the items from the drop-down
Get ready for a new tutorial next week! Lots of requests for a guide on version control have been sent to the team. You will understand how to utilize Git with the devkit easily.
Community Livestream #8 This Thursday
Remember to check out another biweekly livestream done by the community team on this Thursday, September 13th.
Throughout the course of these livestreams, you will meet Zen Rowe, Chris, and Jen. They will let you know the latest news about ARK. Also, they will celebrate modding as well as the community as an entire each other week. During the livestreams, the developers will play ARK, display the mods, and exhibit your community creations for all to see. They invite all the survivors to join them via the chat, and sometimes in the game too. You can play and have a free talk with the community team easily.
Any kind of ARK related fanart will be accepted to be presented in the showcase part of the stream, also, you can get access to the entries that are open all the time. The fanart can be videos, builds, drawings, ANSEL screenshots, handmade crafts and anything relating to ARK game.
Feel free to send your ARKwork submission to the streaming email address: [email protected]
Don’t forget to follow the team on Twitch page so you won’t miss any streams: twitch.tv/survivetheark
The next Community Live Stream will be hosted on Thursday, September 13th, at 1 pm EST.
Fanart of the Week
- Blue Raptor (JW Raptor Squad) [image]
- Charlie Raptor (JW Raptor Squad) [image]
- Delta Raptor (JW Raptor Squad) [image]
- Echo Raptor (JW Raptor Squad) [image]
The creature paint artist named Sharkcat deserves to be praised for the Jurassic World raptor paints.
ARK: Evolution Event
Survivors, who join ARK on all the platforms will get a special Evolution Event perk this weekend. It will accessible from Friday the 14th of September at 1 PM EST until Monday the 17th of September at 3 PM EST. All the main servers on every platform will go through a major evolutionary change, including:
- 2x Harvesting Rates
- 2x Taming Rates
- 2x EXP Rates
You can get in touch and follow the team on:
- Community Hub: www.survivetheark.com
- Twitter: twitter.com/survivetheark
- Facebook: facebook.com/survivetheark
- Reddit: reddit.com/r/playark
- Instagram: instagram.com/survivetheark
- Twitch: twitch.tv/survivetheark
- Youtube: youtube.com/survivetheark